Recommendations
Learning UX
• Provide instructions and/or tutorial videos.
• Allow users the chance to practice using each aspect of the game setup before playing.
• Make the game easier to start, then gradually increase the difficulty level.
• Provide an in-depth creative experience and/or tool.
• Provide tutorial videos featuring real people.
• Supply instructions and/or tutorial videos.
• Allow users the chance to practice using each aspect of the game setup before playing.
• Make the game easier to start, then gradually increase the difficulty level.
• Provide an in-depth creative experience and/or tool.
• Provide tutorial videos featuring real people.
Learning UI
• Provide visual cues such as colours, sounds or effects to show whether users are doing the right thing or not (or how accurately they are doing it).
• Add home page that users can easily navigate through and customize their experience from.
Learning Game
• Allow users the chance to practice using each aspect of the game setup before playing.
• Provide more affordance in the game setup.
• Give the users a sense of accomplishment from the beginning of the game so that they are incentivized to continue playing.
• Start out easy and then gradually build the difficulty level, reinforcing users’ sense of progress and accomplishment.
• Add suspense or competition to make it more fun, thus further incentivizing users to keep playing.
• The acquisition of “hitcoins” could allow users to unlock a more varied palette of sounds or more aspects of a real mixing board. This variety should start early on and then build as they progress.
• Have the user specify their genre preferences when they first join the app.